Unity LevelPlay (ironSource)

Note

This feature is currently in beta. If you have any questions or suggestions for improvements, reach out to your Airbridge CSM. If you don't have a designated CSM, contact the Airbridge Help Center.

Airbridge supports server-to-server (S2S) and SDK integration with Unity LevelPlay (ironSource). With the integration, you can import the ad revenue into Airbridge.

Integration Methods

Implementing both S2S and SDK integration is recommended for more accurate ad performance measurement.

The real-time data received through SDK integration is automatically updated with the enriched data received through S2S integration. The data received through SDK integration can be used for SKAN measurement.

When deciding on the integration method, it's important to consider each method's specifics. You can use one or both methods to integrate Airbridge with Unity LevelPlay.

Integration Method

Real-time Data Collection

Data Consistency

Purpose

Server-to-server

(S2S)

Not possible

Relatively high

- Receiving data for attribution

- Uploading data to the data storage

- Configuring SKAN conversion values NOT POSSIBLE

SDK

Possible

Relatively low

- Receiving real-time data to make available in the Airbridge Actuals Report, Real-time Log, etc.

- Sending postbacks

- Uploading data to the data storage

- Configuring SKAN conversion values

We recommend implementing both S2S integration and SDK integration for more accurate measurement.

Make sure to check the version of the SDK you initially installed before implementing both S2S integration and SDK integration. You must have a certain version or later of the initially installed SDK to set up all integrations properly. If your SDK version is earlier than the required version, the number of users may not be accurately counted after integration.

Airbridge automatically updates the data received in real-time through SDK integration with the enriched data received through S2S integration. Also, the data received through SDK integration can be used for SKAN conversion value setup.

Pre-setup

Attention

If you are implementing both S2S integration and SDK integration, the Airbridge SDK initially installed must be the following versions or higher. If the Airbridge SDK version is earlier than the versions listed below, both S2S integration and SDK integration cannot be properly implemented.

Update the Airbridge SDK to the versions listed below or later. No additional steps are required beyond the update.

  • Android SDK 2.25.0

  • React Native SDK 2.8.6

  • Flutter SDK 3.5.6

  • Cordova SDK 2.6.6

  • Expo SDK 2.6.6

  • Unity SDK 1.14.5

  • Unreal SDK 1.3.5

Server-to-Server Integration

Attention

Airbridge doesn’t send postbacks via the server. To send postbacks, the SDK integration must be implemented.

To implement the S2S integration, you need to enter the Secret Key and Refresh Token provided by Unity LevelPlay into the Airbridge dashboard.

Getting the credentials from Unity LevelPlay

The following credentials are required:

  • Secret Key

  • Refresh Token

Follow the steps below to get the credentials from Unity LevelPlay.

1. Log in to your Unity LevelPlay (ironSource) account.

2. Click the [account] icon at the bottom of the sidebar on the left. Click Account.

3. Find the Secret KeyRefresh Token in the [API] tab.

Providing the credentials to Airbridge

1. Navigate to [Integrations]>[Third-party Integration] and select Unity LevelPlay (ironSource).

2. Provide the Secret Key and Refresh Token to Airbridge and click Submit.

3. Once the credentials are registered with Airbridge, the apps that will be integrated appear. If you leave the page before the apps appear, you must start the process again by providing the credentials. Have some patience.

4. Once the apps that will be integrated appear on the dashboard, the connection is activated. At least 1 Android or iOS app must appear for the connection to be activated.

If the app you want to integrate does not show up, refer to the troubleshooting tips below.

Supported features

Data import schedule

Note

Depending on the data volume, the aggregation process may take a longer time. As a result, the time the data is made available in the Actuals Report may be delayed.

Data collected by Unity LevelPlay from 12:00 AM (UTC) two days earlier to 12:00 AM the next day is imported to Airbridge every day at 11:00 AM (UTC). This means that the Unity LevelPlay data is available in Airbridge within up to 3 days from the day the data was collected.

For example, given that the Airbridge App timezone is set to UTC, the Unity LevelPlay data collected from 12:00 AM, 2024-01-01, to 12:00 AM, 2024-01-02, is imported by Airbridge at 11:00 AM, 2024-01-03. This data is available in the Actuals Report from 9:00 PM, 2024-01-03.

SDK Integration

Attention

Due to the real-time data updates in the third-party platform, data received via the SDK integration between Airbridge and the third-party platform may differ.

For instructions on how to implement the SDK integration, refer to this article in the developer guide.

Imported Ad Revenue Data in Airbridge

Once the integration is complete, the ad revenue data can be viewed in the Airbridge dashboard.

Attention

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