Unity LevelPlay (ironSource)

Yeji JeonWritten by Yeji Jeon,

Note

This feature is currently in beta. For inquiries and improvement requests, contact your CSM.

Airbridge supports server-to-server (S2S) and SDK integration with Unity LevelPlay (ironSource). With the integration, you can view the ad revenue in the Airbridge dashboard.

Integration methods

Implementing both S2S and SDK integration is recommended for more accurate ad performance measurement.

The real-time data received via SDK integration is enriched with the data via S2S integration. Data received via the SDK integration can be used for SKAN measurement.

When deciding on the integration method, it's important to consider each method's specifics. You can use one or both methods to integrate Airbridge with Unity LevelPlay.

Integration Method

Real-time data collection

Data consistency

Purpose

Server-to-server

(S2S)

Not possible

Relatively high

- Receiving data for attribution

- Uploading data to the data storage

- Configuring SKAN conversion values NOT POSSIBLE

SDK

Possible

Relatively low

- Receiving real-time data available in the Airbridge Actuals Report, Real-time Log, etc.

- Sending postbacks

- Uploading data to the data storage

- Configuring SKAN conversion values

Server-to-Server Integration

Attention

Airbridge doesn’t send postbacks via the server. To send postbacks, the SDK integration must be implemented.

Getting the credentials from Unity LevelPlay

The following credentials are required:

  • Secret Key

  • Refresh Token

Follow the steps below to get the credentials from Unity LevelPlay.

1. Log in to your Unity LevelPlay (ironSource) account.

2. Click the [account] icon at the bottom of the sidebar on the left. Click Account.

3. Find the Secret KeyRefresh Token in the [API] tab.

Providing the credentials to Airbridge

1. Navigate to [Integrations]>[Third-party Integration] and select Unity LevelPlay (ironSource).

2. Provide the Secret Key and Refresh Token to Airbridge and click Submit.

3. When the credentials are registered with Airbridge, the apps that will be integrated will appear. If you leave the page before the apps appear, you need to start the process again from providing the credentials. Have some patience.

4. Once the apps that will be integrated appear on the dashboard, the connection is activated. At least 1 Android or iOS app must appear for the connection to be activated.

If the app you want to integrate does not show up, refer to the troubleshooting tips below.

Supported features

Data import schedule

Note

Depending on the data volume, the aggregation process may take a longer time. As a result, the time the data is made available in the Actuals Report may be delayed.

Data collected from 12:00 AM 2 days earlier to 12:00 AM the next day by Unity LevelPlay is imported to Airbridge every day at 11 AM (UTC). This means that the Unity LevelPlay data is available in Airbridge within up to 3 days from the day the data was collected.

For example, given that the Airbridge App timezone is set to UTC, the Unity LevelPlay data collected from 12:00 AM, 2024-01-01, to 12:00 AM, 2024-01-02, is imported by Airbridge at 11: 00 AM, 2024-01-03. This data is available in the Actuals Report from 9:00 PM, 2024-01-03.

SDK Integration

Attention

Due to the real-time data updates in Unity LevelPlay, data received via the SDK integration between Airbridge and Unity LevelPlay may differ.

For instructions on how to implement the SDK integration, refer to this article in the developer’s guide.

Imported Ad Revenue Data in Airbridge

Once the integration is complete, the ad revenue data can be viewed in the Airbridge dashboard.

Attention

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